enes

Menu

Menu is a component for displaying a list of actions or options in a dropdown format. It can be used in various contexts, such as navigation, settings, or context menus.

This component relies on the Floating UI library for positioning. It provides a flexible API for creating complex menu structures, including nested menus, checkable items, and disabled items.

To create a menu, you will need to use the following components:

  • Menu: The root component that creates all the state and provides context to its children.
  • MenuTrigger: Handles all the logic for the trigger element that opens the menu. It uses a render prop pattern to provide the necessary props and state to the trigger element.
  • ContextMenuTrigger: A variant of MenuTrigger that is designed to be used for context menus. It attaches the menu to a specified element and opens on right-click.
  • MenuPopover: The container for the menu content. It handles the positioning and accessibility of the menu.
  • MenuList: A wrapper for the list of menu items.
  • MenuItem: Represents a single item in the menu. It can be a simple action or a trigger for a nested menu.
  • SplitButton or Button: The trigger element for the menu.

Other components that can be used within the menu include:

  • MenuGroup: A wrapper for grouping related menu items together, with an optional header.
  • MenuDivider: A visual separator between menu items or groups.
  • MenuItemCheckbox: A menu item that can be checked or unchecked.
  • MenuItemSwitch: A menu item that can be toggled on or off.
  • MenuItemRadio: A menu item that can be selected as part of a group of radio items.
  • MenuCommandBar: A row of icon-only commands placed at the top or at the bottom of the menu, with an optional overflow submenu.
  • MenuCommandBarItem: A command of a MenuCommandBar: an icon with a label that names it, shown as its tooltip or, when the bar shows labels, below the icon.

Usage

To correctly attach events to the trigger element, you should wrap the element with the children() snippet . This allows you to bind the necessary props and state to your trigger element, ensuring that the menu opens and closes as expected.

<script>
	import { Button, Menu, MenuTrigger, MenuPopover, MenuList, MenuGroup, MenuItem, MenuDivider } from 'fluentui-svelte';
</script>

<Menu>
	<MenuTrigger>
		{#snippet children({ state, menuTriggerProps })}
			<Button bind:ref={state.ref} {...menuTriggerProps}>Open Menu</Button>
		{/snippet}
	</MenuTrigger>
	<MenuPopover>
		<MenuList>
			<MenuGroup header="Group 1">
				<MenuItem>Item 1</MenuItem>
				<MenuItem>Item 2</MenuItem>
			</MenuGroup>
			<MenuDivider />
			<MenuGroup header="Group 2">
				<MenuItem>Item 3</MenuItem>
				<MenuItem>Item 4</MenuItem>
			</MenuGroup>
		</MenuList>
	</MenuPopover>
</Menu>
<Menu hasCheckmarks hasIcons {checkedValues} onCheckedValueChange={(e, value) => (checkedValues = value)}>
	<MenuTrigger>
		{#snippet children({ state, menuTriggerProps })}
			<Button isMenuButton bind:ref={state.ref} {...menuTriggerProps}>
				<AccessTimeRegular /> Open Menu
			</Button>
		{/snippet}
	</MenuTrigger>
	<MenuPopover>
		<MenuList>
			<MenuItem subText="An explanation here">Item With Subtext</MenuItem>
			<MenuDivider />
			<MenuItem disabled>I'm Disabled</MenuItem>
			<MenuItemCheckbox name="item4" value="item4" icon={AccessTimeRegular}>I'm a checkbox</MenuItemCheckbox>
			<MenuItemSwitch>I'm a switch</MenuItemSwitch>
			<MenuItemRadio name="item6" value="item6" icon={AccessTimeRegular}>I'm a radio</MenuItemRadio>
		</MenuList>
	</MenuPopover>
</Menu>
<Menu>
	<MenuTrigger>
		{#snippet children({ state, menuTriggerProps, primaryButtonProps })}
			<SplitButton
				bind:menuTriggerRef={state.ref}
				menuTriggerProps={{ ...menuTriggerProps, 'aria-label': 'More options' }}
				primaryButtonProps={{ onclick: () => alert('Primary action'), ...primaryButtonProps }}
			>
				Primary Action
			</SplitButton>
		{/snippet}
	</MenuTrigger>
	<MenuPopover>
		<MenuList>
			<MenuItem>Item 1</MenuItem>
			<MenuItem>Item 2</MenuItem>
		</MenuList>
	</MenuPopover>
</Menu>

A command bar flyout pairs a row of square, icon-only primary commands with the items of the menu. Place a MenuCommandBar at the top or at the bottom of the MenuList and set its position to match. Fill it with MenuCommandBarItem, each with an icon and a label that names it and shows as its tooltip. The overflow snippet adds a "more" button at the end of the row that opens the secondary commands in a submenu.

Left and Right move along the bar. Up and Down move between the bar and the items of the menu.

<Menu>
	<MenuTrigger>
		{#snippet children({ state, menuTriggerProps })}
			<Button bind:ref={state.ref} {...menuTriggerProps}>Commands on top</Button>
		{/snippet}
	</MenuTrigger>
	<MenuPopover>
		<MenuList>
			<!-- position="bottom" when the bar comes after the items -->
			<MenuCommandBar>
				<MenuCommandBarItem icon={CutRegular} label="Cut" />
				<MenuCommandBarItem icon={CopyRegular} label="Copy" />
				<MenuCommandBarItem icon={ClipboardPasteRegular} label="Paste" />
				{#snippet overflow()}
					<MenuItem>Select all</MenuItem>
					<MenuItem>Rename</MenuItem>
				{/snippet}
			</MenuCommandBar>
			<MenuItem>Open</MenuItem>
			<MenuItem>Open with</MenuItem>
			<MenuItem>Properties</MenuItem>
		</MenuList>
	</MenuPopover>
</Menu>

By default every command is a square that shows only its icon. showLabels shows the label of every command below its icon, and showDividers draws a divider between every two commands; with either of them the commands share the width of the bar evenly.

<MenuCommandBar showLabels showDividers>
	<MenuCommandBarItem icon={CutRegular} label="Cut" />
	<MenuCommandBarItem icon={CopyRegular} label="Copy" />
	<MenuCommandBarItem icon={EditRegular} label="Rename" />
	<MenuCommandBarItem icon={ShareRegular} label="Share" />
	<MenuCommandBarItem icon={DeleteRegular} label="Delete" />
</MenuCommandBar>

This variant of the MenuTrigger component allows you to create context menus that open on right-click. You can specify the element to which the context menu should be attached using the ref prop. If no element is provided, it will attach to the document.body by default.

<div bind:this={contextMenuBox} style="width: 100%; height: 200px; border: 1px dashed var(--fs-control-stroke-default); border-radius: 8px; display: flex; align-items: center; justify-content: center;">
  Right click anywhere in this box to open the context menu.
</div>
<Menu>
  <ContextMenuTrigger ref={contextMenuBox} />
  <MenuPopover>
    <MenuList>
      <MenuGroup header="Group 1">
        <MenuItem>Item 1</MenuItem>
        <MenuItem>Item 2</MenuItem>
      </MenuGroup>
      <MenuDivider />
      <MenuGroup header="Group 2">
        <MenuItem>Item 3</MenuItem>
        <MenuItem>Item 4</MenuItem>
      </MenuGroup>
    </MenuList>
  </MenuPopover>
</Menu>
Right click anywhere in this box to open the context menu.
NameTypeDefaultDescription
positionConfigComputePositionConfigThe position configuration handed over to floating-ui.
hasIconsbooleanReserves the room every item needs for an icon, so the labels line up.
hasCheckmarksbooleanReserves the room every item needs for a checkmark, so the labels line up.
openbooleanControls the open state of the menu.
onOpenChange(e: Event, open: boolean) => voidCalled whenever the menu opens or closes.
checkedValuesRecord<string, string[]>{}The checked values of the menu, grouped by the name of each item.
onCheckedValueChange(e: Event, checkedValues: Record<string, string[]>) => voidCalled whenever a checkbox or radio item changes.
openOnHoverbooleanfalseOpens the menu on hover instead of on click.
openingDelaynumber0How long to wait, in milliseconds, before opening the menu.
persistOnItemActivationbooleanfalseKeeps the menu open after an item is activated.
childrenSnippetThe parts of the menu: a trigger and a popover.
NameTypeDefaultDescription
refHTMLElement | nullThe element used to position the popover.
open bindableboolean | nullControls the open state of the popover.
keepMountedbooleanfalseKeeps the popover mounted in the DOM while it is closed.
placementComputePositionConfig['placement']Where the popover is positioned relative to its trigger.
positionConfigComputePositionConfigThe position configuration handed over to floating-ui.
childrenSnippetThe content of the popover.
NameTypeDefaultDescription
disabledbooleanDisables the user interaction.
shape'circular' | 'rounded' | 'square'The trigger can be rounded, circular, or square.
iconSnippet | ComponentAn optional icon for the trigger.
childrenSnippetA custom trigger. It receives the menu state and the props to spread on your own buttons.
NameTypeDefaultDescription
iconSnippet | ComponentThe icon to display before the label.
secondaryContentstringRight aligned text, usually a keyboard shortcut.
disabledbooleanDisables the user interaction.
subTextstringA second line of text below the label.
hrefstringRenders the item as a link pointing to this URL.
NameTypeDefaultDescription
checked bindableboolean | nullWhether the item is checked.
valuestringidThe value reported to the menu when the item is checked. Falls back to the id of the item.
namestringidThe group of items this one belongs to. Falls back to the id of the item.
MenuItemProps without href
ButtonProps<'button'>
NameTypeDefaultDescription
ref bindableHTMLDivElement | nullThe DOM reference of the group element.
headerstringThe label of the group.
childrenSnippetThe items of the group.
NameTypeDefaultDescription
ref bindableHTMLDivElement | nullThe DOM reference of the command bar element.
position'top' | 'bottom''top'Where the bar sits in the menu. A bar at the top has its divider below it, and one at the bottom has it above.
labelstring'Commands'The accessible name of the group of commands.
overflowLabelstring'More options'The accessible name of the button that opens the overflow.
overflowSnippetThe secondary commands. When present, a "more" button at the end of the bar opens them in a submenu.
showLabelsbooleanfalseShows the label of every command below its icon. Without labels, every command is a square.
showDividersbooleanfalseDraws a divider between every two commands.
childrenSnippetThe primary commands, as MenuCommandBarItems.
HTMLAttributes<HTMLDivElement> without children, role
NameTypeDefaultDescription
ref bindableHTMLButtonElement | nullThe DOM reference of the button element.
iconSnippet | ComponentThe icon of the command.
labelstringThe name of the command. Without visible labels it is the accessible name of the button and shows as its tooltip; with them it shows below the icon.
disabledbooleanDisables the user interaction.
onclick(e: MouseEvent) => voidCalled when the command is activated. The menu closes afterwards, unless it persists on item activation.
AriaAttributes without aria-label
id, class, onkeydown, onfocus, onblur from HTMLButtonAttributes
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